作者: Li-Xian Chen , Chuen-Tsai Sun
DOI: 10.1016/J.CHB.2015.08.020
关键词:
摘要: The authors use the Music Flow digital game with 266 Taiwanese junior high school students to investigate influence of player self-regulation (SR) on flow state. Game data were used probe various aspects Bandura's (1986) SR learning model and related effects state as described in Csikszentmihalyi's (1990) theory determine if information can be measure during different states. A tool for recording stage selection, hit rate, other real time was created monitor among players immersed interactive play. Self-reaction capabilities measured terms skill- game-level difficulty Results indicate that exerted a significant positive effect Our main conclusions are (a) continuously influenced by self-reaction over time; (b) rate served an indicator self-judgment challenge, skill state; (c) states distinct play selection. It is our hope method this study will help researchers their efforts and/or analyze sense fun game-based environments. Self-regulation key factor managing DGBL environments.A "active failure" results greater enjoyment play.Game states.Experiences toward end sessions strongly satisfaction.