作者: Frederick W.B. Li , Lewis W.F. Li , Rynson W.H. Lau
关键词:
摘要: Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the are reflected to other concurrent players. This significantly affects interactivity of game. Sometimes, may even cause disputes among In this paper, we present continuous consistency control mechanism support collaborative game applications. Specifically, propose relaxed model for events. Based on model, developed method provide global-wise synchronization states dynamic objects presented We show performance proposed through experiments.