Proceduralne modelowanie stworów w Suboceanic

作者: Tomasz Dobrowolski

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摘要: Suboceanic is a computer program that as whole (data and executable) has length of 50 kilobytes. This demoscene intro was presented during Assembly 2005. The generating in real-time three-dimensional animation with synthesized music playing background. paper describes full detail fast practical method used for procedural monsters plants. based on two algorithms: generation complex set spheres from stochastic substitution rules conversion any to smooth surface called skin. can be model successive steps growing virtual organisms an arbitrary topology. applied games featuring optimize the cost modeling 3D objects game development. Another application are programs data size limit, like intros or massive multi-player games.

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