Texturing and Modeling: A Procedural Approach

作者: Ken Perlin , F. Kenton Musgrave , Steven Worley , David S. Ebert , Darwyn Peachey

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摘要: From the Publisher: This classic text/tutorial/reference introducing and defining procedural approach to texturing modeling computer graphics in general. This Second Edition is completely revised updated current marketplace. It contains a toolbox of procedures upon which programmers can build library textures objects, includes extensive explanations how these functions work design new functions. New chapters include: Cellular Texture Generation, Volumetric Cloud Modeling with Implicit Functions, Interacting Virtual Actors, Rendering Adaptive Level Detail.

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