3D on the WEB and Virtual Humans

作者: Christian Babski , Daniel Thalmann

DOI:

关键词:

摘要: It is now possible to explore 3D worlds by using a classical WEB navigator as easily it view 2D HTML pages. The capability use was previously restricted powerful machines, no more the case. provides new interface communicate. Definition of realistic virtual humans in those produces intuitive for neophyte users. In this paper, we propose set tools define and bring them life standard language WEB.

参考文章(6)
Ian S. Graham, Liam Quin, XML specification guide ,(1999)
Tom Molet, Ronan Boulic, Daniel Thalmann, A real time anatomical converter for human motion capture eurographics. pp. 79- 94 ,(1996) , 10.1007/978-3-7091-7486-9_6
Christian Babski, Daniel Thalmann, A seamless shape for HANIM compliant bodies virtual reality modeling language symposium. pp. 21- 28 ,(1999) , 10.1145/299246.299257
Ronan Boulic, Zhiyong Huang, Nadia Magnenat Thalmann, Daniel Thalmann, Goal-oriented design and correction of articulated figure motion with the TRACK system computer aided design and computer graphics. ,vol. 18, pp. 443- 452 ,(1994) , 10.1016/0097-8493(94)90056-6
R. Boulic, T. Capin, Z. Huang, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, L. Moccozet, T. Molet, I. Pandzic, K. Saar, A. Schmitt, J. Shen, D. Thalmann, The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters Computer Graphics Forum. ,vol. 14, pp. 337- 348 ,(1995) , 10.1111/J.1467-8659.1995.CGF143_0337.X
Christian Babski, Daniel Thalmann, Real-time animation and motion capture in Web human director (WHD) virtual reality modeling language symposium. pp. 139- 145 ,(2000) , 10.1145/330160.330239