NeuroWander

作者: Myeung-Sook Yoh , Joonho Kwon , Sunghoon Kim

DOI: 10.1145/1864431.1864450

关键词:

摘要: In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called "Neuro Wander", which is based on German fairy tale Hansel Gretel. NeuroWander can not only process inputs from keyboard or mouse, but also transfer gamers' brainwaves through certain BCI device such as NeuroSky Mindset. The objective to provide simple example for how realize principle desire gamers in fantasy world: "think make it happen without any physical touch". It concluded that neuroadaptive interfaces need be well combined with proper form entertainment contents satisfy sophisticated taste game users at age "digital fun playing anytime anyplace".

参考文章(1)
Anton Nijholt, Boris Reuderink, Danny Oude Bos, Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. ,vol. 9, pp. 153- 168 ,(2009) , 10.1007/978-3-642-02315-6_15