作者: Fotis Liarokapis , Athanasios Vourvopoulos , Alina Ene
DOI: 10.1109/IV.2015.87
关键词: Human–computer interaction 、 Brain–computer interface 、 Interface (computing) 、 Human machine interaction 、 Meditation 、 Mental demand 、 Computer science 、 Multimedia 、 Direct control
摘要: This paper presents a study of users' experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate order change the difficulty. Thirty participants were asked report on separately. Results indicate that one-sensor device games positively contributes enjoy ability but raises mental demand. There no reported drop performance hybrid system where direct control is not handled by input. It found meditation could be self-regulated making short-term bad design decision future gaming scenarios for headsets.