Examining User Experiences through a Multimodal BCI Puzzle Game

作者: Fotis Liarokapis , Athanasios Vourvopoulos , Alina Ene

DOI: 10.1109/IV.2015.87

关键词: Human–computer interactionBrain–computer interfaceInterface (computing)Human machine interactionMeditationMental demandComputer scienceMultimediaDirect control

摘要: This paper presents a study of users' experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate order change the difficulty. Thirty participants were asked report on separately. Results indicate that one-sensor device games positively contributes enjoy ability but raises mental demand. There no reported drop performance hybrid system where direct control is not handled by input. It found meditation could be self-regulated making short-term bad design decision future gaming scenarios for headsets.

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