EXPERIENCING INTERACTION DESIGN: A PRAGMATIC THEORY

作者: Ronald Lengkong Wakkary

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参考文章(32)
Ron Wakkary, Milena Droumeva, Understanding Aural Fluency in Auditory Display Design for Ambient Intelligent Environments International Community for Auditory Display. ,(2008)
Ron Wakkary, Karen Belfer, An Evaluation Framework for the Development Process of an Online Curriculum. E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education. ,vol. 2002, pp. 976- 983 ,(2002)
Ron Wakkary, Suzanne de Castell, Milena Droumeva, INVESTIGATING SOUND INTENSITY GRADIENTS AS FEEDBACK FOR EMBODIED LEARNING Georgia Institute of Technology. ,(2007)
Ron Wakkary, Milena Droumeva, Jim Bizzocchi, Marek Hatala, Dale Evernden, Alissa Nicole Antle, Robb Lovell, socio-ec(h)o: Ambient Intelligence and Gameplay digital games research association conference. ,vol. 3, ,(2005)
Ron Wakkary, Milena Droumeva, AmbientSonic Map: Towards a new conceptualization of sound design for games Loading.... ,vol. 1, ,(2007)
David Milam, Magy Seif El-Nasr, Ron Wakkary, Looking at the Interactive Narrative Experience through the Eyes of the Participants international conference on interactive digital storytelling. pp. 96- 107 ,(2008) , 10.1007/978-3-540-89454-4_16
Ron Wakkary, Marek Hatala, Ying Jiang, Milena Droumeva, Malahat Hosseini, Making sense of group interaction in an ambient intelligent environment for physical play Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08. pp. 179- 186 ,(2008) , 10.1145/1347390.1347431