作者: Ariel von Barnekow , Núria Bonet-Codina , Dani Tost
DOI: 10.3414/ME16-02-0014
关键词:
摘要: Objective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A simulation composed by a set of tasks cleaning in hostelry was developed collaboration professionals real hostel and pedagogues special needs school. The learning objectives focus on the acquisition vocabulary skills, work procedures, social abilities risk prevention. Several accessibility features were to make easy do from technological point-of-view. pilot experiment conducted test pedagogical efficacy this tool intellectually disabled workers students. Results: User scores follow curve increasing progression. When confronted reality, they recognized scenario tried reproduce what had learned simulation. Finally, interested tool, showed strong feeling immersion engagement, reported having fun. Conclusions: On basis we believe that efficient train professional skills disabilities contributing thus foster their inclusion through work.