Method and system for addressing graphics data for efficient data access

作者: James R. Peterson

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摘要: A method and apparatus for mapping graphics data of a texture map into virtual two-dimensional (2D) memory arrays implemented in one-dimensional space. The is partitioned 2 u+v having dimensions m bytes×2 n rows. then mapped from respective array the space by calculating an offset value based on coordinates texel subsequently reordering to produce address value. order is, least most significant bits, first group second u third fourth v bits. reordered to, first, third, second, groups. resulting produces