作者: Tania S. Zamuner , Lara Kilbertus , M. Weinhold
DOI: 10.1016/J.IJCCI.2017.09.001
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摘要: Research on human development can be challenging for many reasons, one of which is high attrition rates infants and children. To address the issues attention engagement, we examined whether gamification an experimental methodology improved preschoolers participation a task. The Primed Picture-Naming Task (PPNT) has been widely used to study language processing in adults; however, few studies have successfully implemented with children under 5 years age, part due childrens difficulty completing One version PPNT incorporated narrative goal-directed game-like elements, while control was presented traditional format. results showed that participated longer completed more trials compared version. Gamification valuable tool creating assessments improving young motivation engagement research. This provides beginning point ChildComputer Interactions use verbal responses as interactive tool. impacts efficacy developmental research preschoolers.Preschoolers gamified group outperformed task performance.Gamification language-based improves engagement.Provides CCI using