作者: Adam Wojciechowski , Maciej Wesolowski , Wojciech Complak
DOI: 10.1007/978-3-642-16961-8_45
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摘要: Extreme Programming (XP) is an agile software production methodology based on organizational foundations collected in so-called practices. One of them: On-site Customer focused frequent and intensive involvement customer representative creation process. It said that no one knows customer's business its specific needs better than the himself. However, it hard to argue whether practice brings positive results quality effort effectiveness without experimental evaluation procedure. In order provide assessment influence how affects produced team we performed experiment where six teams worked parallel having on-site while other seven could only contact their by telephone or email. Results paper a description extended version educational game eXtreme89 as well analysis working according different paradigms. Data gained during confirmed has substantial communication speed production. Experimental gave us quantitative discussion this XP practice.