Learning Role-Playing Game Scenario Design for Crisis Management Training: From Pedagogical Targets to Action Incentives

作者: Pierrick Duhamel , Sylvain Brohez , Christian Delvosalle , Agnès Van Daele , Sylvie Vandestrate

DOI: 10.1007/978-3-319-96089-0_1

关键词:

摘要: Emergency and crisis management requires, from operatives decision-makers, specific knowledge that cannot be acquired through theoretical course or real-life practice only [1]. Besides, developing practical exercises adapted for agents their needs is even more difficult when the system where they operate complex [2]. It therefore necessary to develop such according both rigorous flexible methodology.

参考文章(15)
Jan H. G. Klabbers, The gaming landscape: a taxonomy for classifying games and simulations digital games research association conference. ,vol. 2, ,(2003)
Jesse Schell, The Art of Game Design ,(2008)
J.A. Schmidt, Flow in education International Encyclopedia of Education (Third Edition). pp. 605- 611 ,(2010) , 10.1016/B978-0-08-044894-7.00608-4
Bruno Debray, Olivier Salvi, ARAMIS Project: An Integrated Risk Assessment Methodology that Answers the Needs of Various Stakeholders WIT Transactions on the Built Environment. ,vol. 82, ,(2005) , 10.2495/SAFE050271
Pierre Pastré, Patrick Mayen, Gérard Vergnaud, La didactique professionnelle Revue Francaise De Psychanalyse. pp. 145- 198 ,(2006) , 10.4000/RFP.157
Joseph Campbell, The Hero with a Thousand Faces ,(1949)
Christelle Mariais, Florence Michau, Jean-Philippe Pernin, A Description Grid to Support the Design of Learning Role-Play Games Simulation & Gaming. ,vol. 43, pp. 23- 33 ,(2012) , 10.1177/1046878110390764
Brock Long, Bob Riley, EMERGENCY MANAGEMENT AGENCY ,(2009)