Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?:

作者: Federica Pallavicini , Alessandro Pepe , Maria Eleonora Minissi

DOI: 10.1177/1046878119831420

关键词:

摘要: … This unique hedonic feature of virtual reality gaming could be particularly relevant if … study refer to a specific video game, in this case Smash Hit, a FPS game developed by Mediocre AB. …

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