作者: Taosong He , Lichan Hong , A. Varshney , S.W. Wang
DOI: 10.1109/2945.506228
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摘要: We present a simple, robust, and practical method for object simplification applications where gradual elimination of high frequency details is desired. This accomplished by converting an into multi resolution volume rasters using controlled filtering sampling technique. A multiresolution triangle mesh hierarchy can then be generated applying the Marching Cubes algorithm. further propose adaptive surface generation algorithm to reduce number triangles standard Cubes. Our simplifies topology objects in fashion. In addition, at each level detail, multilayered meshes used efficient antialiased rendering.