作者: Jose A. del Solar-Zavala , Hans Schaa , Nicolas A. Barriga
DOI:
关键词:
摘要: Developing a standarized metric for difficulty that can be applied to a large number of puzzles is not trivial. This does not come as a surprise because of the subjective factors involved in defining difficulty. However, studies that address the design and application of metrics that can be applied to multiple games are still important, because they can still be used to increase the quality of content generated by automated agents. We take a look at applying information entropy concepts in the game Asteroid Escape and compare the results with other metrics to assess difficulty used in games of similar characteristics. This approach is largely based on future work proposal from a previous study done on The Witness puzzles that yielded positive results on using an automatic method to assess the difficulty of user rated puzzles. This study also includes a modification of BFS and A* capable of finding every shortest solution …