Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.

William Goddard , Alexander Muscat
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13 1 -15

1
2016
First-Person Walkers: Understanding the Walker Experience through Four Design Themes

William Goddard , Jonathan Duckworth , Jussi Holopainen , Alexander Muscat
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13 1 -15

7
2016
WORLD4: Designing Ambiguity for First-Person Exploration Games

Alexander Muscat , Jonathan Duckworth
annual symposium on computer-human interaction in play 341 -351

2
2018
Interactive dome experiences: designing astrosurf

William Goddard , Alexander Muscat , James Manning , Jussi Holopainen
Proceedings of the 20th International Academic Mindtrek Conference 393 -402

4
2016
A Necessary Evil: Creative and Commercial Tensions in Australian Game Development

Alexander Muscat , Jacqueline Burgess , Anthony Grace , Christian Jones
Proceedings of DiGRA Australia 2023 1 -3

1
2023
Australian Video Game Developers’ Marketing Knowledge: Filling an Important Research Gap

Jacqueline Burgess , Alexander Muscat , Anthony Grace , Christian Jones
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games

2023
Australian Developer’s Marketing Knowledge: Desirable, Rare and Unobtainable

C Burgess , J , Muscat , A
Games Symposium for Oceania and the Asia Pacific

2023
Marketing as black magic: perspectives from Victorian studios

Jacqueline Burgess , Alexander Muscat , Anthony Grace , Christian M Jones
Proceedings of DiGRA Australia 2023 1 -4

2023
Interactive dome experiences

Alexander Muscat , James Manning , William Goddard , Jussi Holopainen
University of Lincoln

2017
Interactive dome experiences

William Goddard , Alexander Muscat , James Manning , Jussi Holopainen
393 -402

2016
Towards Genre as a Game Design Research Approach

William Goddard , Alexander Muscat
Proceedings of DiGRA 2017

5
2017
3
2020
Site Unseen: Material Complexity and the Effort of Looking in Videogames

Alexander Muscat
Digital Media Research Centre (DMRC) Critical Game Studies Symposium

2022
Reorienting Level Design Education

Alexander Muscat
Queensland University of Technology, Digital Media Research Centre

2020
Puzzles to be explored but not solved: Designing ambiguous navigable worlds

Alexander Muscat
Games Connect Asia Pacific Conference

2019
Methods Beyond the Screen: Conducting remote player studies for game design research.

Alexander Muscat , Jonathan Duckworth , Douglas Wilson
Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix 16 -16

2019