First-Person Walkers: Understanding the Walker Experience through Four Design Themes

作者: William Goddard , Jonathan Duckworth , Jussi Holopainen , Alexander Muscat

DOI:

关键词: AmbiguityGame mechanicsPsychologyPlayer experienceGame playCommunicationGame designSpace (commercial competition)Cognitive psychologyFirst personFocus (computing)

摘要: The First-Person Walker genre is defined by minimal player interactions, a deliberate slow pacing of the game play, and ambiguous goals. These distinct characteristics FirstPerson Walkers challenge how we may consider digital game. As such, there gap in understanding design attributes that contribute to unique experiences afforded by ‘Walkers’. We conduct experience study four games, Gone Home, Dear Esther, Proteus, Stanley Parable. From our analysis discuss distinct design themes specific experience: 1) interaction, 2) temporal space, 3) focus, 4) ambiguity. each these can be used enhance experiences.

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