作者: William Goddard , Jonathan Duckworth , Jussi Holopainen , Alexander Muscat
DOI:
关键词: Ambiguity 、 Game mechanics 、 Psychology 、 Player experience 、 Game play 、 Communication 、 Game design 、 Space (commercial competition) 、 Cognitive psychology 、 First person 、 Focus (computing)
摘要: The First-Person Walker genre is defined by minimal player interactions, a deliberate slow pacing of the game play, and ambiguous goals. These distinct characteristics FirstPerson Walkers challenge how we may consider digital game. As such, there gap in understanding design attributes that contribute to unique experiences afforded by ‘Walkers’. We conduct experience study four games, Gone Home, Dear Esther, Proteus, Stanley Parable. From our analysis discuss distinct design themes specific experience: 1) interaction, 2) temporal space, 3) focus, 4) ambiguity. each these can be used enhance experiences.