作者: Deborah Tatar , Joon-Suk Lee , Nouf Alaloula
关键词: Turn-taking 、 Situated 、 Human–computer interaction 、 Ubiquitous computing 、 Action (philosophy) 、 Enforcement 、 Interpretation (philosophy) 、 Control (management) 、 Design strategy 、 Engineering
摘要: From a design point of view, coordination is radically undertheorized and under-explored. Arguably, playground games are the universal, cross-cultural venue in which people learn about explore between one another, worlds articulated rules experience action. They can therefore (1) teach us processes inherent human coordination, (2) provide model desirable coordinative possibilities, (3) act as framework from to relationship game play---or, put it terms an tension human-computer interaction, plans situated actions. When brought together with computer language for that helps pare down complexity essential components, we create systems have highly distributed control structures. In this paper, present four such student-created collaborative, distributed, interactive face-to-face use. These take their inspiration respect who play (plurality), how (appropriability) what ends (acompetitiveness). As happens, our sample themselves games; however, taking support featuring not enforcement but emergence rules, roles, turn taking.