作者: Holman Bolivar Baron , Mario Martinez Rojas , Johanna Trujillo Diaz , Andres Velasquez Contreras
关键词: Fuzzy logic 、 Backward chaining 、 Computer science 、 Interactivity 、 The Internet 、 Artificial intelligence 、 Fuzzy cognitive map 、 Graph isomorphism 、 Algorithm design 、 Graph (abstract data type)
摘要: Knowledge can be understood as the specification of classifications and causes, kinds causes usually are fuzzy. Fuzzy Cognitive Maps has been applied in different areas to express dynamic behavior a set related concepts. Its graphical structure allows systematic causal propagation forward backward chaining. In same way, nowadays individuals use lot technological media: smart TV, Internet, video games, mobile phones, etc. The multimedia become popular education field, these techniques allow students get more entertainment, immersion interactivity. An interactive learning environment provide useful information analyze student process. This research work presents assessment system that uses Ullman algorithm determine if there graph isomorphism between resulting from interaction with gaming platform relationships built by teacher or tutor. this evaluation, it was observed most practical tasks obtain better results, confirming Hebb rule on cellular neurophysiological relationship.