作者: Tiago Fernandes , José Serra , Juan Órdoñez , Verónica Orvalho
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摘要: We propose a new mind map interface method for controlling virtual character's artificial intelligence and behavior in games. Commonly used techniques, such as scripting, require an extensive analysis discrimination of all the possible behaviors that are triggered by stimuli received character. Scripting is also subject to strict syntax rules may be hard comprehend non-expert users. Instead, our can easily created users do not have any technical background, since they graphically represent natural process organizing information human brain.Our follows behavior-based architecture combined with emotional depth module control individually game. implemented graph-based visual editor ease definition nodes interactively. show how maps were LIFEisGAME (LearnIng Facial Expressions usIng Serious GAMEs) project proof concept.