作者: RL O'Neil , RL Skeel , KI Ustinova
DOI: 10.3233/NRE-130985
关键词:
摘要: BACKGROUND: Virtual reality games and simulations have been utilized successfully for motor rehabilitation of individuals with traumatic brain injury (TBI). Little is known, however, how TBI-related cognitive decline affects learning tasks in virtual environments. OBJECTIVE: To fill this gap, we examined within a game involving various reaching motions 14 patients TBI 15 healthy different abilities. METHODS: All participants practiced ten 90-second gaming trials to assess aspects learning. Cognitive abilities were assessed battery tests including measures memory, executive functioning, visuospatial ability. RESULTS: Overall, showed both reduced performance slower rate the compared individuals. Numerous correlations between overall several ability domains revealed patient control groups, best predictor being CONCLUSIONS: The results may provide starting point programs regarding which interact