摘要: Search with Subgoal Graphs (Uras, Koenig, and Hernandez 2013) was a non-dominated optimal path-planning algorithm in the Grid-Based Path Planning Competitions 2012 2013. During preprocessing phase, it computes Simple Graph from given grid, which is analogous to visibility graph for continuous terrain, then partitions vertices into global local subgoals obtain Two-Level Graph. performs an A* search that ignores are not relevant search, significantly reduces size of being searched. In this paper, we generalize partitioning process any undirected show can be recursively applied generate more than two levels, searched even further. We distinguish between basic partitioning, only different advanced also add new edges. construction Simple-Subgoal grids instances generalized partitioning. report on experiments demonstrate effects types levels our N-Level achieve speed up 1.6 compared graphs maps video games StarCraft Dragon Age: Origins.