作者: David R. Shanks
DOI: 10.1016/0023-9690(86)90001-9
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摘要: Abstract Four experiments used a video game procedure to investigate the mechanism by which people are sensitive degree of contingency between two events. Subjects were presented with sets trials on each they could perform particular action and observe whether produced outcome in situation there was an alternative potential cause outcome. The attempted show that process selective attribution operates during exposure mediates judgment. In Experiment 1 impact outcomes occurring absence reduced changing location at occurred following action. 2 replicated this effect showed it not due simple changes temporal contiguity, but rather affecting attribution. 3 judgments shown increase when action, otherwise would reduce action-outcome contingency, signaled. Finally, 4 replicated, addition signaling is simply presence signal. For be shown, signal must occur occurs