作者: Tzu-Yin Hong , Hui-Chun Chu
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摘要: This study develops a situated 3D computational problem-solving and programming game-based learning (GBL) approach to engage students in practicing their skills. Programming have received great emphasis from educators recent years. Besides, not only provides method different conventional one-directional classes for learners absorb knowledge but also engages activities. Therefore, model was developed cultivate department of computers science information management use logic solve problems. A quasi-experimental design adopted. The control group used course while the experimental adopted investigate effects program-logic problem solving ability, degree satisfaction with cognitive loads. It found that although proposed mode did promote ability immediately short-term, showed better problems devoted more time games. Almost all completed missions. Furthermore, it had lower mental efforts, implying using can effectively load them game complete course.