作者: Niki Lambropoulos , Tharrenos Bratitsis
DOI: 10.1007/978-3-319-07485-6_7
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摘要: The objective of this paper is to propose a gamification platform called Free2Grow that promotes scientific critical thinking based on User Immersive Experience (iX). Essential condition for effective use media and methods make sure they trigger direct youngsters’ curiosity, support their reasoning emotional states, so the learners are engaged participate in new idea generation co-creative writing. main characteristics as follows: (a) diagnose/feed conative such curiosity well body atlas feelings subtle ways drive youngster’s resilience; (b) enable architecture; (c) team building group formation techniques; (d) learners’ active engagement co-creativity projects will necessitate reference knowledge skills acquired.