作者: Alexander Reshetov , Yevgeniy Kuzmin , Denis Ivanoy
DOI:
关键词:
摘要: A block decomposition based method is provided for compressing textures on sharing color information between texture blocks. The map divided into a plurality of blocks containing texels. During compression first value stored and second block. palette created each using the values several neighboring Each texel in indexed to one colors palette. Accordingly compresses by storing bits representing index texels palette, which allows decompression palettes are regenerated from assigned according values. Accordingly, regeneration compressed texture, may be mapped surfaces improve visual quality three-dimensional graphics.