作者: David L. Westbrook , Marc S. Atkin , Paul R. Cohen
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摘要: Some of the more complex AI testbeds are not that different from computer games. It seems both sides, and game design, could profit each other’s technology. We go a first step in this direction by presenting very general agent control architecture (HAC: Hierarchical Agent Control), toolkit for designing an action hierarchy. supports abstraction, multi-level computational architecture, sensor integration, planning. is particularly well suited to controlling large numbers agents dynamic environments. conclude paper with example how HAC was applied we use as our development domain: Capture Flag.