作者: Pratim Sengupta , Amy Voss Farris , Mason Wright
DOI: 10.1007/S10758-012-9190-9
关键词:
摘要: Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present pedagogical approach based on agent-based, visual programming address issue. Integrating agent-based programming, in particular, Logo with curricular science has been shown be previous research educational computing. We new Logo-based language—ViMAP—and, sequence learning activities involving and modeling, designed specifically support seamless integration between kinematics. describe relevant affordances the ViMAP environment that supports such integration. then ViMAP-MoMo, unit for modeling kinematics, wide range students (elementary—high school). Finally, detail three phases, discuss underlying rationale each phase, where relevant, report results form observational data from two studies.