Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs

Liam Mason , Kathrin Gerling , Patrick Dickinson , Jussi Holopainen
designing interactive systems 321 -324

1
2020
Playful Furniture: Breaching a Serious Setting With Interactive Seats

Annakaisa Kultima , Timo Nummenmaa , Heikki Tyni , Kati Alha
Games and Culture 13 ( 3) 301 -321

6
2018
AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic

Sven Krome , Joshua Batty , Stefan Greuter , Jussi Holopainen
designing interactive systems 441 -450

5
2017
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks

Liam Mason , Kathrin Gerling , Patrick Dickinson , Jussi Holopainen
annual symposium on computer human interaction in play 311 -315

2020
PLEXQ: Towards a Playful Experiences Questionnaire

Marion Boberg , Evangelos Karapanos , Jussi Holopainen , Andrés Lucero
annual symposium on computer-human interaction in play 381 -391

16
2015
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats

Timo Nummenmaa , Heikki Tyni , Annakaisa Kultima , Kati Alha
advances in computer entertainment technology 10

3
2015
Designing Pervasive Games for Mobile Phones

Jussi Holopainen , Annika Waern
Pervasive Games 179 -190

2
2009
AutoGym: An Exertion Game for Autonomous Driving

Sven Krome , Jussi Holopainen , Stefan Greuter
annual symposium on computer-human interaction in play 33 -42

5
2017
Using prototypes in early pervasive game development

Elina M. I. Ollila , Riku Suomela , Jussi Holopainen
Computers in Entertainment 6 ( 2) 1 -17

28
2008
AutoPlay: unfolding motivational affordances of autonomous driving

Sven Krome , Jussi Holopainen , Stefan Greuter
Automotive User Interfaces 483 -510

4
2017
Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment

Staffan Björk , Jussi Holopainen , Peter Ljungstrand , Karl-Petter Åkesson
ubiquitous computing 6 ( 5) 443 -458

67
2002
Simulation as a game design tool

Timo Nummenmaa , Jussi Kuittinen , Jussi Holopainen
advances in computer entertainment technology 232 -239

7
2009
Research Methodology in Gaming: An Overview

Frans Mäyrä , Jussi Holopainen , Mikael Jakobsson
Simulation & Gaming 43 ( 3) 295 -299

28
2012
The playful experiences (PLEX) framework as a guide for expert evaluation

Andrés Lucero , Jussi Holopainen , Elina Ollila , Riku Suomela
designing pleasurable products and interfaces 221 -230

35
2013
Social and privacy aspects of a system for collaborative public expression

Jussi Holopainen , Andrés Lucero , Hannamari Saarenpää , Timo Nummenmaa
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11 23

13
2011
Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing

Matthias Budde , Rikard Öxler , Michael Beigl , Jussi Holopainen
advances in computer entertainment technology 3

5
2016
Interactive dome experiences: designing astrosurf

William Goddard , Alexander Muscat , James Manning , Jussi Holopainen
Proceedings of the 20th International Academic Mindtrek Conference 393 -402

4
2016
Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving

Sven Krome , Jussi Holopainen , Steffen P. Walz
automotive user interfaces and interactive vehicular applications 1 -5

2014
MobiComics: collaborative use of mobile phones and large displays for public expression

Andrés Lucero , Jussi Holopainen , Tero Jokela
human computer interaction with mobile devices and services 383 -392

57
2012