作者: C.D. Wickens , S. Fadden , D. Merwin , P.M. Ververs
关键词: Ambiguity 、 Human–computer interaction 、 Aviation 、 Computer graphics (images) 、 Cognition 、 Cockpit 、 3D computer graphics 、 Engineering 、 Automation 、 Terrain 、 Visual search
摘要: Three-dimensional perspectives are being considered for a variety of applications, such as conformal HUD imagery, tunnel primary flight displays, enhanced terrain renderings to supplement GPWS, traffic and weather or displays FMS automation modes (Owen Suiter, 1997). In considering the strengths limitations in either head-up head-down location, designer human factors practitioner must carefully evaluate weaknesses each (keyhole, distortion, compellingness immersed perspective; ambiguity tethered perspective), well task that may modulate negative impact these weaknesses. These be contrasted with visual scanning imposed by standard planar coplanar head down displays. It is also case number partially offset introducing various cognitive "remediations" momentum artificial frameworks, which we do not address this paper (but see Olmos et al., 1997; Ellis, 1993). Thus effective "pilot centered" cockpit design cannot rely exclusively on 3D graphics technology offered computer engineer, but receive input from community.