Design and emotion : the experience of everyday things

作者: Diane Gyi , Paul Hekkert , Jeroen van Erp , Deana C McDonagh

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摘要: KEYNOTE STORIES The Design of Emotion From Disgust to Desire: How Products Elicit Emotions Expression and Human Experience Comprehension Shift, HMI the Future EXPERIENCE DRIVEN DESIGN Slightly Pregnant Fit Hit Bridging Emotional Gap Positive Space Light, Textile Fields Workplace Eliciting Audience Participation throughout Graphic Process Branded Hotel: An Educational Emotive Communication Using Mobile IC Devices GENERATIVE TOOLS Generative Tools for Context Mapping: Tuning Can Personality Categorisation Inform Interfaces? Gender Designs Create Linus' Blanket Science Prospective Oriented Towards Customer Pleasure Communicating Product Use Images User Needs Playground Equipment EVALUATIVE Researching Users' Understanding Gettinng What You Want, or Wanting Get? an Experimental Tool Explore Jewellery Semiotic Analysis Experiential in a Virtual Character System Factors their Influence on Purchase Decisions EMOTIVE EFFECTS OF VISUAL PROPERTIES "Visual/Verbal Interplay" Tap into Collective Memory Shared Lyrical Visual Dynamic Interactive Aesthetics Colour Emition Colour, Responses Solid Shape Preference Type, Motion Animated Reality Sensory Stimulation Gourmet Foodstuff Action Shop Image Interaction OTHER SENSES with Materials Dreamy Hands: Exploring Tactile Sensorial Sporting Goods Compact Disc Cover Townscape FROM TO EMOTION Accessible Framework Experiences New Conception Phone Games: Intelligence Systems Social Representations On Conceptualisation Subjective Emotionally Rich AFFECTIVE USABILITY Feeling Your Way Home Measuring Satisfaction Web Does Usability = Attractiveness? Response Food Packaging ATTACHMENT A Perspective Person-Product Relationship Design's Personal Effects Designing Consumer-Product Attachment More Than Meets Eye Meaningful Relationships PRODUCT CHARACTER Happy, Cute Tough Brand Integration Consumer Recognition Why Porsche 911 is Better Audi TT GENES, Designer JEANS, Marketing DJINNS AND EMOTION: THEORETICAL ETHICAL ISSUES Body Soul Rehetoric Total Depravity Inanimate Objects See Me, Feel Touch Me Beyond World "in between" Needed Tomorrow's Creation Questioning Validity IN When Feel, Brain Blinks Introducing Student Role Reflection Development Empirical Techniques Investigation Perception WORKSHOPS Sleeping Policemen: Workshop Cathexically Affective Close Encounters First Kind: Meet Material Product, Author Index Subject

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