A cojoint, operant model for assisting profoundly behaviorally disordered adolescents.

Smith G , Thompson T , Le Vine E , Rittenhouse J
Adolescence 16 ( 62) 299 -307

1981
Creation of a goal-driven and reactive agent architecture

Tommy Thompson
University of Strathclyde

2010
Towards a Video Game Description Language

Tom Schaul , Julian Togelius , Simon M. Lucas , Marc Ebner
computational intelligence and games 85 -100

81
2013
General video game playing

Tom Schaul , Risto Miikkulainen , Simon M. Lucas , Graham Kendall
computational intelligence and games 6 77 -83

63
2013
Procedural content generation and evolution within the EvoTanks domain.

Tommy Thompson , Adam Pace
foundations of digital games 439 -440

2
2013
Real-time procedural terrain generation through swarm behaviours.

Tommy Thompson , Ángel Fernández Cabezas
foundations of digital games 421 -422

2013
"With Fate Guiding My Every Move": The Challenge of Spelunky.

Tommy Thompson
foundations of digital games

1
2015
Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games.

Tommy Thompson , Becky Lavender
foundations of digital games

5
2015
From DOOM to duty: The evolution of design patterns in first person shooters

Dave Voorhis , Tommy Thompson
Foundation of Digital Games Conference 2016

2016
Playable Experiences at AIIDE 2015.

Michael Cook , Squirrel Eiserloh , Justus Robertson , R Young
artificial intelligence and interactive digital entertainment conference 227

1
2015
Mixed-media Game AI

David Thue , Georgios N. Yannakakis , Steve Dahlskog , Rafael Bidarra
computational intelligence and games 7 ( 11) 105 -107

2018
ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience.

Silvia Cirstea , Shabnam Sadeghi Esfahlani , Tommy Thompson , Ali Davod Parsa
Heliyon 4 ( 2)

11
2018
Planning in the Cloud: Massively Parallel Planning

Tommy Thompson , Dave Voorhis
ieee acm international conference utility and cloud computing 493 -494

1
2014
The 2014 General Video Game Playing Competition

Diego Perez-Liebana , Spyridon Samothrakis , Julian Togelius , Tom Schaul
IEEE Transactions on Computational Intelligence and AI in Games 8 ( 3) 229 -243

252
2016
A procedural generation framework for a robot construction game

Michele Vinciguerra , Tommy Thompson
computer science and electronic engineering conference 213 -218

2015
Realtime execution of automated plans using evolutionary robotics

Tommy Thompson , John Levine
computational intelligence and games 333 -340

3
2009
Improving control through subsumption in the EvoTanks domain

Tommy Thompson , Fraser Milne , Alastair Andrew , John Levine
computational intelligence and games 363 -370

10
2009
Enhancing touch-driven navigation using informed search in Ms. Pac-Man

Samuel Maycock , Tommy Thompson
computational intelligence and games 1 -2

2
2013
SpelunkBots API - An AI toolset for Spelunky

Daniel Scales , Tommy Thompson
computational intelligence and games 1 -8

6
2014