The Need for Socially Believable NPCs : Game Designers' View

Magnus Johansson , Harko Verhagen , Mirjam P. Eladhari
ECC12 pre-conference on Digital Games Research, Istanbul, Turkey, on 23-24 October 2012

2012
Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute

Michael Mateas , Mirjam P. Eladhari
Digital Arts and Culture 2009

5
2009
The pataphysic institute

Mirjam P. Eladhari
national conference on artificial intelligence 219 -220

3
2010
Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme

Petri Lankoski , Mirjam P. Eladhari
DiGRA 2019 Pre-Conference Workshop(TGPA:DiGRA2019)

2019
Complexity at the cost of control in game design

Magnus Johansson , Mirjam P. Eladhari , Harko Verhagen
computer games

3
2012
Interweaving Story Coherence and Player Creativity through Story-Making Games

Mirjam P. Eladhari , Philip L. Lopes , Georgios N. Yannakakis
Interactive Storytelling 73 -80

5
2014
Model of social believable NPCs for teacher training: Using Second Life

Magnus Johansson , Harko Verhagen , Mirjam P. Eladhari
computer games 270 -274

4
2011
Design for Research Results: Experimental Prototyping and Play Testing

Mirjam P. Eladhari , Elina M. I. Ollila
Simulation & Gaming 43 ( 3) 391 -412

20
2012
Social believable NPCs : a conceptual model and analysis of current NPC models

Magnus Johansson , Harko Verhagen , Mirjam P Eladhari
multi.player - International Conference on the Social Aspects of Digital Gaming, University of Hohenheim, Germany, 21-23 July 2011

2011
Model of Social Believable NPCs for Teacher Training

Magnus Johansson , Harko Verhagen , Mirjam P Eladhari
5th European Conference on Games Based Learning (ECGBL 2011), The National and Kapodistrian University of Athens, Greece, 20-21 October 2011 771 -774

1
2011
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World

Mirjam P Eladhari
digital games research association conference 6 1 -20

2011
4.8 Mixed-media Game AI

Antonios Liapis , Elisabeth André , Sander CJ Bakkes , Rafael Bidarra
Artificial and Computational Intelligence in Games: AI-Driven Game Design 105 -105

Role-Playing Games: The State of Knowledge

Anders Drachen , Marinka Copier , Michael Hitchens , Markus Montola
life 6 13 -13

15
2009
GAME DESIGN (EARLY VERSION)

Georgios N Yannakakis , Mirjam P Eladhari , Louis Phil Lopes

2013
4.7 AI-assisted Board Game Play

Antonios Liapis , Michael Cook , Steve Dahlskog , Mirjam P Eladhari
Artificial and Computational Intelligence in Games: AI-Driven Game Design 104 -104

4.12 AI As Reflective Practice

Gillian Smith , Mirjam P Eladhari , Matthew J Guzdial , Emily Short
Artificial and Computational Intelligence in Games: AI-Driven Game Design 113 -113

AI-Based Game Design Patterns

Mike Treanor , Alexander Zook , Mirjam P Eladhari , Julian Togelius

73
AI-Based game design: Enabling new playable experiences

Mirjam P Eladhari , Anne Sullivan , Gillian Smith , Josh McCoy
UC Santa Cruz Baskin School of Engineering, Santa Cruz, CA

45
2011
AI-based game design patterns.(2015)

Mike Treanor , Alexander Zook , Mirjam P Eladhari , Julian Togelius
Publisher: Society for the Advancement of Digital Games

7
2015
Semi-Autonomous Avatars in Games

Mirjam P Eladhari
10th International Conference on Intelligent Virtual Agents (IVA 2010) Philadelphia, PA, USA, September 20-22, 2010

2010