Dynamic Control in Path-Planning with Real-Time Heuristic Search.

Vadim Bulitko , Yngvi Björnsson , Mitja Lustrek , Jonathan Schaeffer
ICAPS 49 -56

27
2007
Guided search for deadlocks in actor-based models

Steinar Hugi Sigurdarson , Marjan Sirjani , Yngvi Björnsson , Arni Hermann Reynisson
Formal Aspects of Component Software: 9th International Symposium, FACS 2012, Mountain View, CA, USA, September 12-14, 2012. Revised Selected Papers 9 242 -259

2
2013
Fringe Search: Beating A* at Pathfinding on Game Maps.

Yngvi Björnsson , Markus Enzenberger , Robert C Holte , Jonathan Schaeffer
CIG 5 125 -132

108
2005
Comparison of different grid abstractions for pathfinding on maps

Yngvi Björnsson , Markus Enzenberger , Robert Holte , Jonathan Schaeffer
IJCAI 1511 -1512

46
2003
Computers and games

Jonathan Schaeffer , Martin Müller , Yngvi Björnsson
Third International Conference, CG 25 -27

3
2002
Computers and Games [electronic resource]: Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers

Jonathan Schaeffer , Martin Müller , Yngvi Björnsson
Berlin, Heidelberg: Springer Berlin Heidelberg,

CG 2002: computers and games (Edmonton, 25-27 July 2002, revised papers)

Jonathan Schaeffer , Martin Müller , Yngvi Björnsson
Lecture notes in computer science

General game playing

Yngvi Björnsson , Stephan Schiffel
Handbook of Digital Games and Entertainment Technologies 1 -23

6
2016
3.16 Game-Playing Agent Evaluation

Vanessa Volz , Yngvi Björnsson
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI 110 -110

Solving checkers

Jonathan Schaeffer , Yngvi Björnsson , Neil Burch , Akihiro Kishimoto
IJCAI 292 -297

89
2005
Simulation-based approach to general game playing.

Hilmar Finnsson , Yngvi Björnsson
Aaai 8 259 -264

375
2008
Multi-cut αβ-pruning in game-tree search

Yngvi Björnsson , Tony A Marsland
Theoretical Computer Science 252 ( 1-2) 177 -196

47
2001
Game-tree properties and MCTS performance

Hilmar Finnsson , Yngvi Björnsson
IJCAI 11 23 -30

43
2011
33
2012
Simulation control in general game playing agents

Hilmar Finnsson , Yngvi Björnsson
Proc. Int. Joint Conf. Artif. Intell. Workshop Gen. Game Playing, Pasadena, California 21 -26

25
2009
Learning extension parameters in game-tree search

Yngvi Björnsson , T Anthony Marsland
Information Sciences 154 ( 3) 95 -118

16
2003
Multi-cut pruning in alpha-beta search

Yngvi Björnsson , Tony Marsland
Computers and Games: First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings 1 15 -24

21
1999
Learning search control in adversary games

Yngvi Björnsson , Tony Marsland
Advances in Computer Games 9 157 -174

20
2001
Efficient use of reinforcement learning in a computer game

Yngvi Björnsson , Vignir Hafsteinsson , Ársæll Jóhannsson , Einar Jónsson
Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education 379 -383

16
2004