ENHANCED REALIZATION PROBABILITY SEARCH

MARK H. M. WINANDS , YNGVI BJÖRNSSON
New Mathematics and Natural Computation 4 ( 3) 329 -342

11
2008
FRITZ 5.0 Wins the 1997 Herschberg Best-Annotation Award

Y. Björnsson , T. Marsland
ICGA Journal 21 ( 1) 65 -66

2
1998
FRITZ 5.32 Wins the 1998 Herschberg Best-Annotation Award

T.A. Marsland , Y. Björnsson
ICGA Journal 22 ( 2) 116 -118

1999
M. Newborn: Kasparov versus Deep Blue

Y. Björnsson
ICGA Journal 20 ( 2) 92 -92

1997
Search and Knowledge in Lines of Action

D. Billings , Y. Björnsson
advances in computer games 231 -248

8
2004
Solving 7×7 Hex: Virtual Connections and Game-State Reduction

R. Hayward , Y. Björnsson , M. Johanson , M. Kan
advances in computer games 261 -278

14
2004
Building the Checkers 10-Piece Endgame Databases

J. Schaeffer , Y. Björnsson , N. Burch , R. Lake
advances in computer games 193 -210

33
2004
Risk management in game-tree pruning

Y. Björnsson , T.A. Marsland
Information Sciences 122 ( 1) 23 -41

10
2000
Case-based subgoaling in real-time heuristic search for video game pathfinding

V. Bulitko , Y. Björnsson , R. Lawrence
Journal of Artificial Intelligence Research 39 ( 1) 269 -300

33
2010
Provisional Programme Advances in Computer Chess 8

SD Milner , AN WalKer , A Junghanns , J Schaeffer

1996
From minimax to Manhattan

Yngvi Björnsson , Tony Marsland
national conference on artificial intelligence 31 -36

10
1997
kNN LRTA*: simple subgoaling for real-time search

Yngvi Björnsson , Vadim Bulitko
national conference on artificial intelligence 2 -7

11
2009
Improved heuristics for optimal pathfinding on game maps

Yngvi Björnsson , Kári Halldórsson
national conference on artificial intelligence 9 -14

43
2006
2006
Monte-Carlo tree search solver

Mark H M Winands , Yngvi Björnsson , Jahn Takeshi Saito
Lecture Notes in Computer Science 5131

118
2008
Automated Decomposition of Game Maps.

Yngvi Björnsson , Kári Halldórsson
artificial intelligence and interactive digital entertainment conference 122 -127

4
2015
Report on the Advances in Computer Chess 9 Conference

Yngvi Björnsson
ICGA Journal 22 ( 3) 167 -170

1999
SIX WINS HEX TOURNAMENT

Jan Willemson , Yngvi Björnsson
ICGA Journal 27 ( 3) 180 -180

6
2004
4
2005
Real-Time Heuristic Search for Pathfinding in Video Games

Vadim Bulitko , Yngvi Björnsson , Nathan R. Sturtevant , Ramon Lawrence
Artificial Intelligence for Computer Games 1 -30

15
2011