An interactive game-design assistant

Mark J. Nelson , Michael Mateas
Proceedings of the 13th international conference on Intelligent user interfaces - IUI '08 90 -98

46
2008
Competitive coevolution in Ms. Pac-Man

Andrew Borg Cardona , Julian Togelius , Mark J. Nelson
congress on evolutionary computation 1403 -1410

18
2013
Reinforcement learning for declarative optimization-based drama management

Mark J. Nelson , David L. Roberts , Charles L. Isbell , Michael Mateas
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems - AAMAS '06 775 -782

54
2006
Moody Music Generator: Characterising Control Parameters Using Crowdsourcing

Marco Scirea , Mark J. Nelson , Julian Togelius
Evolutionary and Biologically Inspired Music, Sound, Art and Design 200 -211

7
2015
General Video Game Evaluation Using Relative Algorithm Performance Profiles

Thorbjørn S. Nielsen , Gabriella A. B. Barros , Julian Togelius , Mark J. Nelson
Applications of Evolutionary Computation 369 -380

49
2015
Order-fulfillment games: an analysis of games about serving customers

Mike Treanor , Mark J. Nelson
foundations of digital games

2019
Rapid game jams with fluidic games: A user study & design methodology

Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders
Entertainment Computing 27 1 -9

4
2018
Rules and Mechanics

Mark J Nelson , Julian Togelius , Cameron Browne , Michael Cook
Procedural Content Generation in Games 99 -121

12
2016
Linear levels through n-grams

Steve Dahlskog , Julian Togelius , Mark J. Nelson
Proceedings of the 18th International Academic MindTrek Conference on Media Business, Management, Content & Services 200 -206

38
2014
LUDOCORE: A logical game engine for modeling videogames

Adam M. Smith , Mark J. Nelson , Michael Mateas
computational intelligence and games 91 -98

51
2010
Smart terrain causality chains for adventure-game puzzle generation

Isaac Dart , Mark J. Nelson
computational intelligence and games 328 -334

6
2012
Towards generating arcade game rules with VGDL

Thorbjorn S. Nielsen , Gabriella A. B. Barros , Julian Togelius , Mark J. Nelson
computational intelligence and games 185 -192

44
2015
Investigating vanilla MCTS scaling on the GVG-AI game corpus

Mark J. Nelson
computational intelligence and games 1 -7

24
2016
Semi-automated level design via auto-playtesting for handheld casual game creation

Edward J. Powley , Simon Colton , Swen Gaudl , Rob Saunders
computational intelligence and games 1 -8

7
2016
Curious users of casual creators

Mark J. Nelson , Swen E. Gaudl , Simon Colton , Sebastian Deterding
foundations of digital games 61

11
2018
A requirements analysis for videogame design support tools

Mark J. Nelson , Michael Mateas
Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09 137 -144

32
2009
Characteristics of Generatable Games

Julian Togelius , Mark J. Nelson , Antonios Liapis
Proceedings of the FDG Workshop on Procedural Content Generation

33
2014
Towards automated game design

Mark J. Nelson , Michael Mateas
Springer 626 -637

153
2007
Game Metrics Without Players: Strategies for Understanding Game Artifacts

Mark J. Nelson
Proceedings of the First Workshop on Artificial Intelligence in the Game Design Process

62
2011
Suggesting New Plot Elements for an Interactive Story

Spyridon Giannatos , Mark J. Nelson , Yun-Gyung Cheong , Georgios N. Yannakakis
Proceedings of the 4th Workshop on Intelligent Narrative Technologies

26
2011