WebGL based 3D Game Engine

Mark Jason Nelson , Daniel Povlsen

Unexplained agency-related incoherence in anachronic and linear games

Miika Pirtola , Yun-Gyung Cheong , Mark Jason Nelson
Narrative Minds and Virtual Worlds

Recombinable game mechanics for automated design support

Mark J. Nelson , Michael Mateas
national conference on artificial intelligence 84 -89

23
2008
Computational support for play testing game sketches

Mark J. Nelson , Michael Mateas , Adam M. Smith
national conference on artificial intelligence 167 -172

32
2009
Search-based drama management in the interactive fiction Anchorhead

Mark J. Nelson , Michael Mateas
national conference on artificial intelligence 99 -104

115
2005
Another look at search-based drama management

Mark J. Nelson , Michael Mateas
national conference on artificial intelligence 792 -797

2008
Targeting specific distributions of trajectories in MDPs

Michael L. Littman , Charles L. Isbell , David L. Roberts , Mark J. Nelson
national conference on artificial intelligence 1213 -1218

42
2006
An In-Depth Analysis of Real-Time MIDI Performance

Belinda Thom , Mark J. Nelson
international computer music conference 2004

3
2004
AUDIOVERDRIVE: EXPLORING BIDIRECTIONAL COMMUNICATION BETWEEN MUSIC AND GAMEPLAY

Julian Togelius , Mark J. Nelson , Nils Iver Holtar
international computer music conference 2013 124 -131

8
2013
The Tapper Videogame Patent as a Series of Close Readings

Mark J. Nelson
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG 13

1
2016
Procedural Content Generation in Games

Julian Togelius , Noor Shaker , Mark J. Nelson

648
2016
A prototype using territories and an affordance tree for social simulation gameplay.

Mark J. Nelson , Yun-Gyung Cheong , Tilman Geishauser
foundations of digital games

2014
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.

Alessandro Canossa , Staffan Björk , Mark J. Nelson
foundations of digital games

2014
A globally optimal algorithm for TTD-MDPs

Sooraj Bhat , David L. Roberts , Mark J. Nelson , Charles L. Isbell
adaptive agents and multi-agents systems 199

19
2007
Notes on Using Google Colaboratory in AI Education

Mark J. Nelson , Amy K. Hoover
integrating technology into computer science education 533 -534

40
2020
1st Workshop on the History of Expressive Systems

James Ryan , Mark Nelson ,
international conference on interactive digital storytelling 409 -412

2017
The Narrative Logic of Rube Goldberg Machines

David Olsen , Mark J. Nelson
international conference on interactive digital storytelling 104 -116

2017
Soviet and American precursors to the gamification of work

Mark J. Nelson
Proceeding of the 16th International Academic MindTrek Conference on - MindTrek '12 23 -26

51
2012
Player Perspectives to Unexplained Agency-Related Incoherence

Miika Pirtola , Yun-Gyung Cheong , Mark J. Nelson
international conference on interactive digital storytelling 156 -167

1
2013
Design metaphors for procedural content generation in games

Rilla Khaled , Mark J. Nelson , Pippin Barr
human factors in computing systems 1509 -1518

24
2013