Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.

Matthew Guzdial , Nicholas Liao , Jonathan Chen , Shao-Yu Chen
arXiv: Human-Computer Interaction

93
2019
Evaluating singleplayer and multiplayer in human computation games

Kristin Siu , Matthew Guzdial , Mark O. Riedl
foundations of digital games 34

8
2017
Deep convolutional player modeling on log and level data

Nicholas Liao , Matthew Guzdial , Mark Riedl
foundations of digital games 41

9
2017
A demonstration of kiaitime: A mixed-initiative pcgml rhythm game editor

Emily Halina , Matthew Guzdial
Smpte Journal 17 ( 1) 240 -242

2
2021
World models with an entity-based representation

Nazanin Yousefzadeh Khameneh , Matthew Guzdial
Smpte Journal 18 ( 1) 215 -222

2022
Procedural Content Generation Via Machine Learning: An Overview

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Smpte Journal

2022
SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches

Dagmar Loftsdottir , Matthew Guzdial
Smpte Journal 1 -7

2022
A tool for generating monster silhouettes with a word-conditioned variational autoencoder

Adrian Gonzalez , Matthew Guzdial , Felix Ramos
Smpte Journal 17 ( 1) 237 -239

1
2021
Learning player tailored content from observation: Platformer level generation from video traces using lstms

Adam Summerville , Matthew Guzdial , Michael Mateas , Mark Riedl
Smpte Journal 12 ( 2) 107 -113

54
2016
Toward co-creative dungeon generation via transfer learning

Zisen Zhou , Matthew Guzdial
Smpte Journal 1 -9

3
2021
Explaining deep reinforcement learning agents in the atari domain through a surrogate model

Alexander Sieusahai , Matthew Guzdial
Smpte Journal 17 ( 1) 82 -90

4
2021
2022
Visual procedural content generation with an artificial abstract artist

Matthew Guzdial , Duri Long , Christopher Cassion , Abhishek Das
Smpte Journal

11
2017
Tabletop Roleplaying Games as Procedural Content Generators

Matthew Guzdial , Devi Acharya , Max Kreminski , Michael Cook
Proceedings of the FDG Workshop on Procedural Content Generation

14
2020
Deep static and dynamic level analysis: A study on Infinite Mario

Matthew Guzdial , Nathan Sturtevant , Boyang Li
Experimental AI in Games Workshop 3

31
2016
Co-creative level design via machine learning

Matthew Guzdial , Nicholas Liao , Mark Riedl
arXiv preprint arXiv:1809.09420

71
2018
Toward game level generation from gameplay videos

Matthew Guzdial , Mark Riedl
arXiv preprint arXiv:1602.07721

51
2016
Explainable PCGML via game design patterns

Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith
arXiv preprint arXiv:1809.09419

41
2018
Learning to blend computer game levels

Matthew Guzdial , Mark Riedl
arXiv preprint arXiv:1603.02738

39
2016
A general level design editor for co-creative level design

Matthew Guzdial , Jonathan Chen , Shao-Yu Chen , Mark Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13 ( 2) 81 -83

13
2017