Neural Networks—Introduction

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 91 -112

2022
Sequence-Based DNN PCGML

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 113 -134

2022
Mixed-Initiative PCGML

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 181 -199

2022
Open Problems

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 201 -213

2022
An Introduction of ML Through PCG

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 23 -33

2022
Resources and Conclusions

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 215 -224

2022
Probabilistic PCGML Approaches

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 67 -90

2022
Classical PCG

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 7 -22

2022
Grid-Based DNN PCGML

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 135 -158

2022
Procedural Content Generation via Machine Learning

Matthew Guzdial , Sam Snodgrass , Adam J Summerville

Creativity Evaluation Method for Procedural Content Generated Game Items via Machine Learning

Zisen Zhou , Zhongxi Lu , Matthew Guzdial , Fabricio Goes
2022 9th International Conference on Dependable Systems and Their Applications (DSA) 249 -253

2022
Combinatorial Creativity for Procedural Content Generation via Machine Learning

Matthew Guzdial , Mark O Riedl
First Knowledge Extraction from Games Workshop

28
2018
Tile embedding: a general representation for level generation

Mrunal Jadhav , Matthew Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17 ( 1) 34 -41

16
2021
Generating gameplay-relevant art assets with transfer learning

Adrian Gonzalez , Matthew Guzdial , Felix Ramos
arXiv preprint arXiv:2010.01681

13
2020
Pixel vq-vaes for improved pixel art representation

Akash Saravanan , Matthew Guzdial
arXiv preprint arXiv:2203.12130

11
2022
Generating Lode Runner levels by learning player paths with LSTMs

Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial
1 -7

5
2021
Modeling individual humans via a secondary task transfer learning method

Anmol Mahajan , Matthew Guzdial
Springer International Publishing 259 -281

4
2022
Conceptual expansion neural architecture search (cenas)

Mohan Singamsetti , Anmol Mahajan , Matthew Guzdial
arXiv preprint arXiv:2110.03144

4
2021