Explainability via responsibility

Faraz Khadivpour , Matthew Guzdial
arXiv preprint arXiv:2010.01676

4
2020
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems

Emily Halina , Matthew Guzdial
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence AI and Arts 4943 -4949

3
2022
Ensemble learning for Mega Man level generation

Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang
1 -9

3
2021
Reconstructing existing levels through level inpainting

Johor Jara Gonzalez , Matthew Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19 ( 1) 276 -283

1
2023
Tree-based reconstructive partitioning: a novel low-data level generation approach

Emily Halina , Matthew Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19 ( 1) 244 -254

1
2023
1
2022
Responsibility: An example-based explainable AI approach via training process inspection

Faraz Khadivpour , Arghasree Banerjee , Matthew Guzdial
arXiv preprint arXiv:2209.03433

1
2022
Combinets: Learning New Models via Recombination

Matthew Guzdial , Mark O Riedl
arXiv preprint arXiv:1802.03605

1
2018
Joint Level Generation and Translation Using Gameplay Videos

Negar Mirgati , Matthew Guzdial
2023 IEEE Conference on Games (CoG) 1 -10

2023
Transfer Learning for Underrepresented Music Generation

Anahita Doosti , Matthew Guzdial
International Conference on Computational Creativity

2023
Improving Deep Localized Level Analysis: How Game Logs Can Help

Natalie Bombardieri , Matthew Guzdial
arXiv preprint arXiv:2212.03376

2022
2021
4.6 What Is Machine Learning/Deep Learning?

Matthew J Guzdial , Joshua Allen McCoy , Jichen Zhu
Artificial and Computational Intelligence in Games: AI-Driven Game Design 101 -101

AI-assisted Board Game Play

Antonios Liapis , Michael Cook , Steve Dahlskog , Mirjam Palosaari Eladhari
Dagstuhl Reports 7 ( 11) 104 -105

1
2018
AI As Reflective Practice

Gillian Smith , Mirjam Palosaari Eladhari , Matthew J Guzdial , Emily Short
Dagstuhl Reports 7 ( 11) 113 -115

1
2018
4.12 AI As Reflective Practice

Gillian Smith , Mirjam P Eladhari , Matthew J Guzdial , Emily Short
Artificial and Computational Intelligence in Games: AI-Driven Game Design 113 -113

2018
4.7 AI-assisted Board Game Play

Antonios Liapis , Michael Cook , Steve Dahlskog , Mirjam P Eladhari
Artificial and Computational Intelligence in Games: AI-Driven Game Design 104 -104

2018
4.19 Explainable AI for Designers

Jichen Zhu , Rafael Bidarra , Alex J Champandard , Simon Colton
Artificial and Computational Intelligence in Games: AI-Driven Game Design 125 -125

2018