Towards Automated Let's Play Commentary

Matthew Guzdial , Shukan Shah , Mark Riedl
arXiv preprint arXiv:1809.09424

12
2018
Integrating automated play in level co-creation

Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith
arXiv preprint arXiv:1911.09219

11
2019
Creative invention benchmark

Matthew Guzdial , Nicholas Liao , Vishwa Shah , Mark O Riedl
arXiv preprint arXiv:1805.03720

4
2018
Combinatorial meta search

Matthew Guzdial , Mark O Riedl
Proceedings of the 1st Knowledge Extraction from Games Workshop

4
2018
WIP: Human-ai interactions in real-world complex environments using a comprehensive reinforcement learning framework

Md Saiful Islam , Srijita Das , Sai Krishna Gottipati , William Duguay
Adaptive Learning Agents Workshop, ALA 2023, Held as Part of the AAMAS 2023

1
2023
The definition-context-purpose paradigm and other insights from industry professionals about the definition of a quest

K Yu Kristen , Matthew Guzdial , Nathan Sturtevant
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17 ( 1) 107 -114

7
2021
Towards disambiguating quests as a technical term

Kristen K Yu , Nathan R Sturtevant , Matthew Guzdial
1 -11

4
2021
The impact of visualizing design gradients for human designers

Matthew Guzdial , Nathan Sturtevant , Carolyn Yang
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17 ( 1) 18 -25

2
2021
FarmQuest: a demonstration of an AI director video game test bed

K Yu Kristen , Matthew Guzdial , Nathan R Sturtevant
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18 ( 1) 288 -290

1
2022
Adventures of AI directors early in the development of Nightingale

K Yu Kristen , Matthew Guzdial , Nathan R Sturtevant , Morgan Cselinacz
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18 ( 1) 70 -77

2022
Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic

Seth Cooper , Emily Halina , Jichen Zhu , Matthew Guzdial
1 -3

2023
Procedural Content Generation via Knowledge Transformation (PCG-KT)

Anurag Sarkar , Matthew Guzdial , Sam Snodgrass , Adam Summerville
IEEE Transactions on Games

2
2023
Arachnophobia exposure therapy using experience-driven procedural content generation via reinforcement learning (EDPCGRL)

Athar Mahmoudi-Nejad , Matthew Guzdial , Pierre Boulanger
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 17 ( 1) 164 -171

10
2021
Mechanic Maker 2.0: reinforcement learning for evaluating generated rules

Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19 ( 1) 266 -275

2023
Game Level Blending using a Learned Level Representation

Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial
2023 IEEE Conference on Games (CoG) 1 -8

2023
path2level: Constraint-Based Level Generation from Paths

Seth Cooper , Matthew Guzdial
2023 IEEE Conference on Games (CoG) 1 -4

2023
Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning

Md Saiful Islam , Srijita Das , Sai Krishna Gottipati , William Duguay
arXiv preprint arXiv:2312.15160

2023
PCGML Process Overview

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 35 -49

1
2022
Constraint-Based PCGML Approaches

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 51 -66

1
2022
Reinforcement Learning PCG

Matthew Guzdial , Sam Snodgrass , Adam J Summerville
Springer International Publishing 159 -179

2022